As some have noted, the Tap Anywhere to Shoot feature stops working when you discard an image (it works fine if you just keep saving images). I apologize for this bug—it shouldn't have come through and I wanted to give you a brief explanation as to how it came about.
Like many developers (at least, I hope), I keep all my work in a code-versioning repository. This makes it possible for me to keep track of the various versions of Camera Plus independently from each other—for example, I have an experimental version of CP ready to go when iPhone OS 3.0 is released—as well as keep an ongoing backup of the code.
Version management is, normally, a wonderful feature, but occasionally gives the developer a false sense of security. In this particular case, when I submitted version 2.1 to the store I created a copy of it in my repository so that I could continue working on CP and go back to what I had submitted to the App Store in case Apple discovered some bug.
Well, Apple didn't find any bug, but I did—and, therefore, I had to make changes to the original version I had submitted and resubmit my binary again. In the process, I copied a file in the wrong place and, thus, I introduced the Tap Anywhere bug.
Now, I use a battery of automated tests to check the basics of the application every time I submit it to the store. Certain operations, however, are difficult to perform in an automated fashion—Tap Anywhere is one of them—and, therefore, I also keep a checklist of manual tests that should be performed before publishing a revision of the app. The checklist includes tests for Tap Anywhere, but, evidently, the test coverage was not adequate—and didn't pick up the one particular use case that is causing the feature to fail.